Friday, May 29, 2009

Ash and Super Glue

We continued D&D this week. We left the flooded room and lit the red lantern, which opened a mystical door that lead us too . . . dodge ball of death! Well it was a 5 foot wide bridge that was trapped to shoot iron balls at you while you try to cross it. Beneath it was a ball pit of the aforementioned iron balls. If you set foot in there, a nasty tentacle and beak faced slug monster thing (otherwise known as a Grick) attacks you.

Tim managed to get across by being some sort of leet dodge monkey; I wasn’t really paying attention since I was thinking up some good in-character actions to do. Stephen got hit once, bitched out, jumped of the bridge, woke the Grick and combat started. I managed to roll 2 three times in a row doing sweet fuck all except taking a hit to the face, while Tim eviscerated the bastard and Stephen healed himself and Tim since they a squishy little buggers. We then met a ghost who would open the door at the far end of the bridge if we buried his bones. So we collected his bones, looted the bones of the adventurers that failed to get across and headed into town.

Once in town I got stuck into the furious math of identifying, selling and dividing loot. I did this IC because Ash is from the 21st century and doesn’t trust "primitive screwhead abacus math". In the end we ended up with magic gear and a pocket full of gold. Good Times.

On the Warhammer front I have undercoated everything and have glued together all 20 skeletons and 10 of the zombies, which as usual involved balancing standard bearers, adding weights to their bases and copious amount of super glue and gluing my fingers together. All I have left is the ghouls and the plague cart. The cart I will be painting last since I will have to paint and assemble as I go. I'm looking forward to starting the painting process. The new minis as really, really cool. I also borrowed the Warhammer rulebook off of Stephen so I can actually learn how to use them in a game, we figure on of us should have some idea how that works.

Matt

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