We played Mordheim last night. I took my undead out into the city of the damned to continue their quest to stop the soul engine.
First off I faced Tim's witch hunters. We rolled for a scenario and got The Gaol. Basically the Gaol is set up with a jail building at one end and both wardands setting up on the adjacent sides of the board, for an added twist there is the Gaoler inside the building he is a big nasty mutant bastard and he has 3 low stat goons.
The game was one of interesting moments. The Gaoler went straight for Tim's warband and his leader managed to kill the monster in the first round of combat with it. Only too be shot in the head and killed by Russell. Sadly that was where Russell’s luck ran out and he was set upon by 4 Witchunter heroes, even Viggo managing to take out one of them with his spell couldn’t save him. In the post battle phase he died. The rest of the battle consisted of Konrad using his bow to snipe the crap out of Tim's warband and I eventually forced him too route. I also rolled a ghoul into a hero and my two groups of ghouls rolled and extra attack. So my warband now had 4 attack 3 ghouls and a ghoul hero.
Game two set me up against Oscar's Carnival of Chaos. We rolled Defend the Find. That is where one warband occupies a building and the other warband trying to get more warriors into the building than the defender. I was the defender Oscar the attacker. I set up everyone except the ghouls and Konrad in the building. Oscar came at me as a huge horde. I shot at him with arrows while the ghouls and Konrad maneuvered around on the opposite side of the building. Eventually I charged his leader with Konrad and the plague cart with the ghouls. I beat up the cart and crashed it into a building. However this isolated Konrad from the rest of the warband. He fought hard but eventually fell too the overwhelming numbers. My ghouls cut there way through whatever Oscar threw at them and two caught Nurgle’s rot. Eventually I routed. And in the post battle phase one ghoul died and I dismissed the one that caught the Rot. Konrad lost a point of WS. Lastly I recruited a Dire Wolf too add a bit of speed to the warband.
We lastly played a 4 way multiplayer game. The scenario we chose was night of the dead. There is a massive pile of wyrdstone in the middle of the board and whenever you grab a piece of wyrdstone a small group of zombies appear. There is also a heavy fog hanging over the battlefield which limits movement and shooting to 4 inches you can try and run but you risk falling, getting lost or even dying. Plus too make things even harder you have one random hero and one random henchman group. I got Konrad and my new Dire wolf. The game took a long, long time. The movement restriction slowed everything too a crawl. Konrad killed 5 zombies before succumbing too them and the dire wolf followed. Then I got the ghouls and Dwergi, who crawled forward got a shard and crawled back. Next I got Fritz but with time running out I decided to send in the ghouls who were a lot closer to the pile. One fudged every attempt but the other apparently has Sonar. And got a shard off the board, just before the finish.
Another ghoul got promoted to a hero so I dismissed Fritz too make room. I then bought another ghoul too boost the group and a pair of zombies after I was impressed with their performance in the last game.
Over all not too bad. I took a few set backs but over all I think I am in a strong position.
Matt
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